![]() ![]() I can see their teleport being useful for flanking and escaping sticky situations, but I like the spider ability to immobilize units more.ĭragon Lord ruler who will probably have the ability to shapeshift into a dragon in combat as well as some economic bonus. ![]() Thought I've been also thinking about Gifted Caster, since more combat spells seem useful considering I will probably cast "Mark as Prey" every turn in combat and I like the look of astral tech tree.Ĭould also go for unicorn mounts instead of spiders. Then either Tome of Pyromancy or Cryomancy for enchantment that boosts range attack damage or Tome of Enchantment for bigger range.įabled Hunters for oblivious reason and Great Builders for early game boost to production, so I can quicker build the structure that allows to train tier 2 units and start recruiting my spider archers quicker. Tome of Beats first for mounted unit boost and "Mark as Prey" spell which seems busted, especial with Sneaky trait and Pack Leader hero skill. Mine is based on the fact that barbarian culture gets mounted archers when you give race special mount, so I'm leaning into it for that mongolian larp. Strong enough to fill you with regret any time you used units in transports instead of flying or naval units as the penalties would mean you would get chomped by the turtles, who would then heal from having eaten you, whilst they would just sit in their invincible shells if they felt threatened. Oh and there were a decent set of naval only neutral units, the most common (and horrifying) being these turtle fucks that would shoot spikes and chew on you with beaks and were honestly really strong compared to other things of their tier. The ocean was also home to plenty of resource pickups and resource nodes. Also the units on transports appeared as basically the units on little rafts, so instead of every unit looking identical like in this game you could easily tell what unit was what, even if the rafts looked a little silly. There was a LOT of water terrain, oil spills, floating barrels, oil rigs, rocks, weeds, whirpools, clouds, ice etc etc. Most factions had 2 dedicated naval units, though some like syndicate didn't because their boats were just flying boats you used on land anyway. ![]()
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